![]() It took a few more months for this to come together, but when it did, it helped crystallize the game. This trainer may not necessarily work with your copy of the game. We realized we needed to focus specifically on Japanese tactics in order to realize this new enemy. Gameplay-facilitating trainer for Call of Duty: WWII. It looked great, but the enemy didn’t “fit,” and the scenarios didn’t feel like they should. There was a point, when we put some great-looking Japanese character models in a Pacific environment with standard Call of Duty AI - and it just didn’t work for us. When during development did you identify the core of the game? And, working closely with Intel, we’ve gotten deep into the engine and made some technical enhancements to ensure that the game runs better and faster on multiple processors. Fire and water are very big deals for us the flamethrower is an important weapon in the game, and it will look great on the PC. ![]() The game will look great in high resolution and, more importantly, will be tuned for the PC player. Aside from mouse and keyboard support, what differences can we expect from the PC version of the game?
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